![digiex](https://ghosthuntermobile.wordpress.com/wp-content/uploads/2013/11/digiex.png?w=300&h=178)
Otso and Juri were showing off our Ghosthunter.v.0.22 at Digiexpo Helsinki (1-3.11.2013)
Digiexpo went great. We got lot’s of feedback and made good observations. The feedback ranged from “This a great idea!” to “I might be too old to play this” We also found couple of bugs and some things to improve. I’ve listed them here:
– Some people had trouble defending because they accidentally had their finger on the screen when they tried to draw the line with other hand. We could make it so that, the game will ignore other presses/fingers on the borders of the screen when defending.
– When you enter the camera mode you get the “search for the ghost” tutorial. If you find the ghost and do not press this tutorial away until you see the ghost you won’t get the “attack the ghost” tutorial. Sometimes the “attack the ghost” tutorial appeared straight away, but people was unable to seperate it from previous one because they appeared right in row.
– Lot’s of people pressed the ghost icon when in map mode. You should be able to enter the camera mode by pressing the ghost.
– Sometimes if you have already fighted the ghost and you won and you go back to camera mode to fight against another ghost you see the ghost flowing around with dead animation still on. The ghost return to idle/hover mode after you press the “search for the ghost” tutorial away.
– Most of the people did not read the tutorials. Of course digiexpo isn’t the best place to introduce different kind of gameplay mechanics. But still we really need some tutorial animations to guide the player to do what he have to do. Also we have to think if we need to make some minor changes to gameplay to make it more intuitive.
– And again, most people try to click the ghost, that’s beacuse they didn’t read or understand the tutorials.
– The feedback from attacking the ghost was inadequate. People didn’t always understand if they hit the ghost. That’s because we didn’t have sounds or vibration. Also it seems that the game didn’t register all the hits player made.
– The game was sometimes little laggy. We have to look more into this and try to find what might cause it. Also sometimes the camera did fail to work and we got view like this
- Some people have trouble defending because they accidentally
had their finger on a screen when they tried to draw the line with other hand. We could make it so that, the game will ignore other presses/fingers on the borders of the screen when defending.
- When you enter the camera mode you get the “search for the ghost” tutorial. If you find the ghost and do not press this tutorial away until you see the ghost you won’t get the “attack the ghost” tutorial. Sometimes the “attack the ghost” tutorial appeared straight away, but people was unable to seperate it from previous one because they appeared right in row.
- Lot’s of people pressed the ghost icon when in map mode. You should be able to enter the camera mode by pressing the ghost.
- Sometimes if you have already fighted the ghost and you won and you go back to camera mode to fight against another ghost you see the ghost flowing around with dead animation still on. The ghost return to idle/hover mode after you press the “search for the ghost” tutorial away.
- Most of the people did not read the tutorials. Of course digiexpo isn’t the best place to introduce different kind of gameplay mechanics. But still we really need some tutorial animations to guide the player to do what he have to do. Also we have to think if we need to make some minor changes to gameplay to make it more intuitive.
- And again, most people try to click the ghost, that’s beacuse they didn’t read or understand the tutorials.
- The feedback from attacking the ghost was inadequate. People didn’t always understand if they hit the ghost. That’s because we didn’t have sounds or vibration. Also it seems that the game didn’t register all the hits player made.
- The game was sometimes little laggy. We have to look more into this and try to find what might cause it. Also sometimes the camera did fail to work and we got view like this (see the attached image)
We will look into the issues and improve the game on the next release! Our aim is to get a better version for Paris Game Connection!
![Halli 5](https://ghosthuntermobile.wordpress.com/wp-content/uploads/2013/11/pic1.jpg?w=300&h=199)